BSc (Hons) Computer Games Technology

Course Details

  • Start Date
    September 2019
  • Duration
    3 years
  • Attendance
    Full Time
  • Awarding Body
    The Open University
  • Cost
  • Centre Location
  • Course Description

    Succeeding in the field of Games Technology involves a combination of technical aptitude, and commercial and creative know-how. That’s exactly what our degree programmes are intended to equip you with, meaning that you’ll stand every chance of landing your dream job once you graduate from the College. 

    This programme incorporates our innovative use of work-based learning, to help you gain hands-on experience in professional environments during your studies. First years undertake a work placement with an employer in the games technology industry, while the second year includes a live games production project. In the past, students have worked on developing games for partners such as the NHS, Mole Valley Farmers, British Red Cross and Somerset Wildlife. 

    The first year covers:

    • Programming Fundamentals
    • Games Mathematics
    • 3D Modelling and Animation Fundamentals
    • Games Platforms and Technologies
    • Games Design and Development
    • Professional Practice and the Workplace

    The second year covers:

    • Sound for Games
    • Computer Games Production Project
    • AI in Games
    • Advanced 3D Animation
    • Advanced Games Programming
    • Rigging: Character Modelling - optional module
    • Introduction to Mobile Programming - optional module

    The third year covers:

    • Final Major Games Project
    • Digital Sound Production
    • Computer Games Prototyping
    • 3D Graphics Programming
    • Collaborative Working and Entrepreneurial Skills

    In this final year of the degree you have the chance to work independently on a major games project that will showcase your technical talents and creative ingenuity. What’s more, the rest of the modules incorporate professional skills training at every stage, helping to enhance your chances of securing employment upon graduation.


    Click here for an example of the Course Handbook.

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  • Teaching and Assessment

    You will be taught and supported by highly experienced and dedicated tutors, and gain plenty of hands-on experience in our excellent laboratories and workshops.

    A feature of the course is the use of in-course assessment while other modules are assessed by the course teaching team using assignments, case studies, presentations and examinations. There is also an assessed compulsory period of work experience in the first year.

  • Career Progression

    You will have a set of skills and competencies, very attractive to employers in the games industry as a potential Technical Artist or Games Programmer, for example, as well as a wide spectrum of other areas in the creative media sector including mobile device programming, graphics and digital art.

  • Entry Requirements

    Applicants require 80 UCAS points at AS/A2 Level (minimum 32 points at A2 Level) or equivalent Edexcel qualification (Extended Diploma - MMP/Diploma - DM), or Pre-degree Access Diploma. Students also require 4 GCSEs at grade A*-C (new grading system 9-4) including English and Maths or equivalent Level 2 Literacy and Numeracy.

    Applicants with English as their second language must have minimum IELTS Level 6 or equivalent.

    The nature of study at this level requires GCSE grade A*-C (new grade system 9-4) in English and Maths or equivalent qualification. Under exceptional circumstances, a conditional offer may be made to a prospective learner to include an expectation of working towards GCSE Maths grade C or Level 2 Numeracy alongside completing the degree programme. Mature students who do not meet these formal entry requirements are welcome to apply, if they can evidence their commitment to the subject through previous experience.